Showing posts with label Tech Art. Show all posts
Showing posts with label Tech Art. Show all posts
Tuesday, October 8, 2019
Basic Rigging
A simple FK rig for games. Rigged in Maya. Not responsible for character model.
Tuesday, October 1, 2019
Monday, September 23, 2019
Basic Lighting & Materials
We were tasked to light two rooms and one hallway of a provided, unlit Unreal Engine interior scene and import at one asset from another asset pack into each room and assign it a unique material instance from a parent material we also had to create.
Monday, September 16, 2019
Perforce & Engine Basics
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