Showing posts with label Tech Art. Show all posts
Showing posts with label Tech Art. Show all posts

Tuesday, October 8, 2019

Basic Rigging

A simple FK rig for games. Rigged in Maya. Not responsible for character model.

























Hierarchy for joints and controllers:






Monday, September 23, 2019

Basic Lighting & Materials

We were tasked to light two rooms and one hallway of a provided, unlit Unreal Engine interior scene and import at one asset from another asset pack into each room and assign it a unique material instance from a parent material we also had to create.



Monday, September 16, 2019

Perforce & Engine Basics

9/16/19
The assignment was to build an aesthetically pleasing scene in Unreal Engine using at least 10 imported assets from asset packs. I used assets from the asset packs: NaturePackage, BumpingPub, and mountain_landscape.